Work. Shouldn’t. Suck. Culture Deck

The Work. Shouldn’t. Suck. Culture Deck takes you on a creative world building adventure that allows you to pull apart and understand the components of thriving team cultures. Use the game to find how you might affect positive change in your team and organization.


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In the Work. Shouldn’t. Suck. game you’ll craft a Creative Case Study to unpack and understand the components that make an organizational culture thrive. You’ll use creativity, strategy, and tactics independently or as a group to examine the choices of a fictional organization.


What is the Culture Deck?

In the Work. Shouldn’t. Suck. game you’ll craft a Creative Case Study to unpack and understand the components that make an organizational culture thrive. You’ll use creativity, strategy, and tactics independently or as a group to examine the choices of a fictional organization. 

Reading case studies of how other teams have approached similar challenges can help us  understand our own teams better. You will be building a fictional organization to use in a Creative Case Study. 

In the alternate gameplay options, you will examine the culture of your current organization, imagine the future you want to create, and plan out how you’ll get there. This route takes the ideas from the Creative Case Study and allows you to apply them today.


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Have the tough conversations about your organizational priorities and culture in a fun and low pressure way.


Who should play?

If there are humans in your workplace, the Culture Deck is right for someone there to play, whether you work at a for-profit, non-profit, or government organization. This includes:

  • Senior leadership

  • HR and people operations professionals

  • Nonprofit board members

  • Managers of teams

  • Anyone who believes that Work. Shouldn’t. Suck. and wants to do something about it.

How do you play?

In your box you will find eight Culture Component cards in two colors, two decks of number cards, and an instruction booklet. You will create a fictional organization as a Creative Case Study and by yourself or with a group will be crafting a story about what happened in the five last years at the organization.

In the two alternate game play options you will assess your own organization either on your own or in a group.


Order a Copy of the Culture Deck

Order a set for yourself or a few for your team so you can work at designing an organization that sucks less.


Book a Gameplay Workshop

Use the Work. Shouldn’t. Suck. Culture Deck to explore conversations around designing people-centric organizations and imagining the future of work. This workshop is part gameplay, part self-reflection, part case study. It is equally good for people wanting an introduction into our People Operations philosophy, and experts in the field.